![]() The popularity within each category gives dynamic modifiers (this now actually works, although it's not fully dynamic as for some reason you are not able to set variables to a modifier, I blame paradox)Īlso, population statistics affect biweekly drift to ideologies. Military : Jingoism, Pro Military, Anti Military, PacifistsĮconomic: Non Interventionists, Interventionists, State Capitalists, Planned Economy The party with the most power is elected as majority.Īdds in class statistics system keeping track of the following population stats:Īdds in a policy support statisitcs system keeping track of the following: Features below:Īdds in 4 different democratic parties which can be elected into power, each giving there own unique bonuses including:Īs a democracy elections take place about every two years and can be forced using a decision. This mod is meant to at least try to partially to imitate the politics and pop statistics in Victoria 2.
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